package assets 
{
	/**
	 * ...
	 * @author rnk
	 */
	public class Assets 
	{
		//tiles
		[Embed(source = '../../assets/tilemap/tiles1.png')]
		public static const TILES1_PNG:Class;
		[Embed(source = '../../assets/tilemap/tiles2.png')]
		public static const TILES2_PNG:Class;
		
		
		//map
		[Embed(source = '../../assets/tilemap/map1.oel', mimeType = 'application/octet-stream')]
		public static const MAP1_OEL:Class
		
		
		//towers & farms
		[Embed(source = '../../assets/tilemap/playerstart.png')]
		public static const TOWER1_PNG:Class;
		[Embed(source='../../assets/tilemap/farm.png')]
		public static const FARM1_PNG:Class;
		[Embed(source='../../assets/tilemap/pylon.png')]
		public static const PYLON1_PNG:Class;
		
		
		//icons
		[Embed(source = '../../assets/fla_assets/mana_icon.png')]
		public static const ICON_MANA:Class;
		[Embed(source = '../../assets/fla_assets/gold_icon.png')]
		public static const ICON_GOLD:Class;
		
		//weapons
		[Embed(source = '../../assets/fla_assets/target.png')]
		public static const GUI_TARGET:Class;
		
		[Embed(source = '../../assets/tilemap/cannonball.png')]
		public static const PROJECTILE_CANNNONBALL:Class;
		
	}

}